Turn 2 - Feeling rested, Vegeta returns for more.
Roll chance dice to start
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5 = good encounter, rolling for type
4. Traveling Salesman - 4 DC - 4 EXP, rolling to beat DC
1 = fail to help him.
--
Stamina 3/3
Action 1: Search
4. Find 1 zeni and encounter someone in need! (roll 1d6 on Table 1.4b)
+1 zeni, Rolling 1d6 on Table 1.4b
3. Drunk Grandpa - 3 DC - 3 EXP
rolling to beat DC
1 = fail
Action 2: Attack! - rolling for enemy spawn type
3. Mountain Lion - 3 HP - 3 EXP
Vegeta smirks and raises a flattened palm toward it, unleashing a Medium Ki Blast (2 Ki)
Vegeta
Mountain Lion
Hit! Mountain Lion takes 2 dmg! 1/3 HP remaining
Vegeta does a flying side kick to finish it off!
Vegeta
Mountain Lion
1 dmg to Mountain Lion = KO!
Vegeta wins!
+3 EXP = LVL UP! (1->2) = +1 HP
--
Action 3: Attack! (rolling a 2d6 to spawn 2 mobs at once!)
6. Dinosaur - 6 HP - 6 EXP x2 (welp, I wanted a challenge!)
Vegeta suddenly sees 2 dinosaurs come stampeding out of the trees!
Attack dino 1 w/ Light Ki Blast (1 Ki)
Vegeta | dino 1 | dino 2
Tie w/ dino 1, dino 2 misses = War w/ dino1 for tiebreaker
Vegeta | dino 1
Vegeta takes 1 dmg (3/4 HP remaining)
round 2 fight, Vegeta | dino 1 | dino 2
Vegeta hit by both for 2 dmg total (1/4 HP remaining)
round 3 fight, Vegeta | dino 1 | dino 2
Vegeta hit both for 1 dmg each! (dino 1 5/6 HP remaining, dino 2 5/6 HP remaining)
round 4 fight! Vegeta
| dino 1
| dino 2
Vegeta hit both for 1 dmg each! (dino 1 4/6 HP remaining, dino 2 4/6 HP remaining)
round 5 fight! Vegeta | dino 1 | dino 2
Vegeta tie with dino 1 = war, hit dino 2 for 1 dmg (dino 1 4/6 HP remaining, dino 2 3/6 HP remaining)
war w/ dino 1
Vegeta | dino 1
Vegeta hit by dino 1 for 1 dmg, reduces Vegeta's HP to 0, Diehard (trait) kicks in, Vegeta HP = 2/4 remaining!
Vegeta considers fleeing from battle, but stands his ground! (probably gunna die...)
round 6, fight! Vegeta dino 1 dino 2
Vegeta hit by both of these fuckers for 2 dmg total... (0/4 HP remaining)
Vegeta's eyes roll back in his head and he falls face down in the dirt.
Vegeta is now unconscious and must make a Dying Save Test by rolling 2d6 and getting either a 5 or 6 to stabilize.
Dying save
Vegeta failed the Dying save and has 1 final chance to roll a Dying Save Test w/ Disadvantage, by rolling 1d6.
Dying save w/ Disadvantage (aka Last Chance)
Vegeta has DIED
His body lays lifeless, as he ventures to the Afterlife. Any items/zeni are lost with his body and can be looted by other players.
Vegeta's Body Loot: 6 zeni
--
STATS
DEAD
LVL: 2
EXP: 2/6
HP: 0/4 (Diehard activated)
Ki: 0/3
Stamina: 0/3
Zeni:
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